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    <title>DSpace Collection:</title>
    <link>https://repositorio.ufu.br/handle/123456789/34936</link>
    <description />
    <pubDate>Sun, 05 Apr 2026 18:11:37 GMT</pubDate>
    <dc:date>2026-04-05T18:11:37Z</dc:date>
    <item>
      <title>Filmes como recursos didáticos na abordagem da história de crianças e adolescentes</title>
      <link>https://repositorio.ufu.br/handle/123456789/47940</link>
      <description>Title: Filmes como recursos didáticos na abordagem da história de crianças e adolescentes
Abstract: The aim of this work is to analyze and propose alternative methodologies for teaching history, using films as teaching resources to deal with the experience of children and adolescents in different historical contexts. The contents of history textbooks obscure the participation of children and adolescents in the historical process, contributing to the social construction of a memory that excludes them as subjects. In this way, it becomes essential to problematize with students the existence and experience of these subjects in history. For Canadian historian Robert Rosenstone, films, like books, tell stories in ways that allow the viewer to interpret and re-signify the filmic images. Considering the importance of audiovisuals for the construction of sensibilities and intelligibilities in contemporary times, this research selected some films from which didactic proposals were prepared for high school students in Brazilian public schools, with the aim of expanding the possibilities of seeing and problematizing narratives and different experiences lived by children and adolescents throughout history. This selection is based on their potential to critically challenge the didactic historiography of schools, taking into account both the historical contexts to which they refer and the plot of the narratives. The product of this research is a Support Material for teachers to mobilize films in the classroom that deal with the history of children and adolescents for secondary schools, theoretically and methodologically oriented by the reflections of the German philosopher Walter Benjamin, who emphasizes the potential of cinema to promote deviant perceptions, provoking the boiling of other sensitivities and re-significations of lived experiences. In addition, considering the articulation between school and non-school spaces in the historical engendering of sensitivities, in the wake of Brazilian historian Maria Carolina Bovério Galzerani, the Material is aligned with the production of historical-educational knowledge in the classroom from a critical perspective and sensitive to the experiences of the subjects, capable of mobilizing sensitivities about the understanding of the role of children and adolescents in the present and in the past, with a view to a future open to possibilities more committed to the rights of these subjects.</description>
      <pubDate>Wed, 01 Oct 2025 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">https://repositorio.ufu.br/handle/123456789/47940</guid>
      <dc:date>2025-10-01T00:00:00Z</dc:date>
    </item>
    <item>
      <title>Ensino de História e Jogos de Tabuleiro Antigos: possibilidades metodológicas</title>
      <link>https://repositorio.ufu.br/handle/123456789/47608</link>
      <description>Title: Ensino de História e Jogos de Tabuleiro Antigos: possibilidades metodológicas
Abstract: This dissertation aims to theoretically identify one of the many possibilities for teachers'&#xD;
teaching and learning practices regarding the use of board games, presenting the practice of&#xD;
ancient games in History classes. Some of the issues that will be raised here relate to expanding&#xD;
the possibilities for approaching the use of games in the field of Human Sciences and their&#xD;
Technologies, through research that uses descriptive and deductive methodology,&#xD;
fundamentally based on a literature review and reflective investigation of teachers' practical&#xD;
experience regarding the possibilities of teaching History through Ancient Board Games. One&#xD;
of the objectives is to correctly identify one of the possible pre-procedures for motivating and&#xD;
engaging high school students in the process of constructing their historical knowledge and&#xD;
perception of cultural alterities. Thus, the outcome of this research investigation is to propose a&#xD;
methodology for the use of ancient board games as possible documents for understanding&#xD;
peoples and societies in Antiquity. The topic of ancient board games and History Teaching may&#xD;
point to directions not yet addressed in research, offering an alternative to playful practices,&#xD;
countering the current trend toward game design and gamification, and introducing a more&#xD;
dynamic work option for teachers and students who wish to use games and learn History&#xD;
through the material culture already produced by ancient societies. The purpose of this work is&#xD;
to begin investigating how to reframe the use of games in the classroom, without requiring a&#xD;
complex didactic purpose in History, reflecting primarily on breaking down the barrier that&#xD;
separates the use of games in everyday spaces from the use of educational games, limited to the&#xD;
school, emphasizing the importance of student and educator leadership in proposing work with&#xD;
ancient artifacts.</description>
      <pubDate>Tue, 26 Aug 2025 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">https://repositorio.ufu.br/handle/123456789/47608</guid>
      <dc:date>2025-08-26T00:00:00Z</dc:date>
    </item>
    <item>
      <title>O jogo da onça na Sala de Recursos Multifuncionais: Narrativas e Práticas Sociais no Ensino de História.</title>
      <link>https://repositorio.ufu.br/handle/123456789/45478</link>
      <description>Title: O jogo da onça na Sala de Recursos Multifuncionais: Narrativas e Práticas Sociais no Ensino de História.
Abstract: This research aims to construct historical narratives about life in indigenous&#xD;
communities, through the game of the jaguar, with students in the final years of&#xD;
elementary school who receive Specialized Educational Assistance in a multifunctional&#xD;
resource room. To achieve this objective, the research investigated the history of the&#xD;
game of the jaguar, as an object and cultural practice, its uses and appropriations in&#xD;
different temporalities. In this qualitative research in History Teaching, the methodology&#xD;
of bibliographical, documentary and action research was adopted. The potential of the&#xD;
game of the jaguar as a strategy for teaching History was discussed and tested when it&#xD;
was developed with students of Specialized Educational Assistance, in a multifunctional&#xD;
resource room a proposal for using the game for a more inclusive teaching of History.</description>
      <pubDate>Mon, 17 Feb 2025 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">https://repositorio.ufu.br/handle/123456789/45478</guid>
      <dc:date>2025-02-17T00:00:00Z</dc:date>
    </item>
    <item>
      <title>Acervo digital da E. E. Raul Soares: diálogos entre ensino de história, escola e memória</title>
      <link>https://repositorio.ufu.br/handle/123456789/44994</link>
      <description>Title: Acervo digital da E. E. Raul Soares: diálogos entre ensino de história, escola e memória
Abstract: The research Digital Archive of Escola Estadual Raul Soares: Dialogues among History &#xD;
Teaching, School, and Memory aimed to build a digital space through the selection, &#xD;
digitalization, and organization of pressed historical sources, photography, and the &#xD;
proposition of didactic activities to explore them in History classes of Basic Education. The &#xD;
creation of this archive was based on a theoretical-methodological discussion that approaches &#xD;
concepts such as memory, historical heritage, historical sources, local history, history of &#xD;
school institutions, public history, pedagogical use of digital technologies, historical-digital &#xD;
lettering in the crisscrossing with studies about methodologies of History Teaching and &#xD;
Patrimonial Education. Escola Estadual Raul Soares is 113 years old and occupies the same &#xD;
location for 95 years, the same building that was built to house its installations. The &#xD;
architectonical peculiarities of this building, along with the historical value of the school’s &#xD;
memory, while characters of the urban landscape, and Araguari’s culture, contributed to the &#xD;
Division of the Historical and Cultural Heritage of Araguari accomplished the process of &#xD;
historical protection of this building. Researching these memories, preserving and sharing &#xD;
them digitally, problematizing its relations with the city, in a perspective that projects the &#xD;
urban space as a dispute arena, and the Patrimonial Education as a possibility of identifying &#xD;
the selections made in the building processes of certain identities is an important opportunity &#xD;
to approximate History Teaching from the perspectives lived by the students and making it &#xD;
more meaningful. Thus, the Digital Archive of Escola Estadual Raul Soares is going to &#xD;
pursue, as the main objective, to take over the function of a preservation space and sharing of &#xD;
historical sources and content production about the memories of the school, mainly during &#xD;
History classes.</description>
      <pubDate>Wed, 14 Dec 2022 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">https://repositorio.ufu.br/handle/123456789/44994</guid>
      <dc:date>2022-12-14T00:00:00Z</dc:date>
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